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Aminet 43 (2001)(GTI - Schatztruhe)[!][Jun 2001].iso
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specopt.txt
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=== Special options ===
In addition to the regular, birth, and cheating options, there exist special
options that can be used to modify the game to your liking.
The "hitpoint_warn" value, if non-zero, is the percentage of maximal hitpoints
at which the player is warned that he may die. It is also used as the cut-off
for using red to display both hitpoints and mana.
The "delay_factor" value, if non-zero, will slow down the visual effects used
for missile, bolt, beam, and ball attacks. The actual time delay is equal to
"delay_factor" cubed, in milliseconds.
=== Item squelch ===
The item squelch menu allows you to define what you view as junk. It makes
the game more enjoyable by reducing the amount of time the you spend
sifting through large piles of mostly useless items.
There are two ways in which items may be squelched. The first is called
squelch-by-type. In order to use this option, first you must choose one
of the object type menus available. Once the appropriate menu has been
reached, you may toggle a bit that tells whether the object type is to
be squelched or not. Objects that are squelched-by-type are completely
ignored by the player - they appear as dark '.'s on the map, and cannot
be interacted with (though the player can still look at them to see what's
there). Note that, In order to prevent (as much as possible) the squelch
menus from giving away too much information about the game the actual name
of a flavored object will not appear until the player has seen and
identified at least one example of the object.
The second way in which items may be squelched occurs after the item is
(pseudo)-identified. Once you are aware of an item's quality,
the item may be squelched if the quality isn't good enough. This type
of squelching is called squelch-by-quality. The squelch-by-quality menu
is reached by pressing "Q" from the main item squelch menu.
=== Window flags ===
Some platforms support "sub-windows", which are windows which can be used to
display useful information generally available through other means. The best
thing about these windows is that they are updated automatically (usually) to
reflect the current state of the world. The "window options" can be used to
specify what should be displayed in each window. The possible choices should
be pretty obvious.
Display inven/equip
Display the player inventory (and sometimes the equipment).
Display equip/inven
Display the player equipment (and sometimes the inventory).
Display player (basic)
Display a brief description of the character, including a breakdown
of the current player "skills" (including attacks/shots per round).
Display player (extra)
Display a brief description of the character, including a breakdown
of the contributions of each equipment item to various resistances
and stats.
Display visible monsters
Displays a color-coded list of all monsters in LOS. "Unknown" (no similar
monster has been killed) monsters are grey, "known" monsters are violet
if out-of-depth or white otherwise. Uniques are always light red. Note
that using this display makes the game somewhat easier, and makes monsters
that are disguised as objects/floors somewhat pointless, so use it at
your own discretion.
Display messages
Display the most recently generated "messages".
Display overhead view
Display an overhead view of the entire dungeon. This is very slow
and does not even look very good.
Display monster recall
Display a description of the most monster which has been most recently
attacked, targetted, or examined in some way.
Display object recall
Display a description of the most recently selected object. Currently
this only affects spellbooks and prayerbooks. This window flag may be
usefully combined with others, such as "monster recall".
Display snap-shot
This window flag is currently unused.
Display borg messages
This window flag is currently used only by the Borg.
Display borg status
This window flag is currently used only by the Borg.